| Distribution driver | Developer long-form plus gameplay clip stack plus vetted streamer activation plus Reddit and Discord strategy | Paid streamer promos through unvetted networks plus generic press release distribution | Developer tweets, a Steam page, and a launch-day Discord announcement | Reused game-promo streamer template adapted for every client on the roster |
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| Player trust source | Developer-led long-form with real gameplay proof plus Reddit and Discord presence plus gameplay clips | Logo walls on the agency website, no per-creator qualified-view data | Developer personal brand if the studio has one, nothing otherwise | Copy-pasted case studies from a previous game in a different genre |
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| Streamer accountability | Per-creator player-ICP overlap audit before any spend. Passive-viewer rate disclosed on ledger | Top-tier network list. No audience overlap data. Passive-viewer rate not disclosed | The studio's personal network. Reach is random | Network list with no per-creator vetting for your specific player |
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| Engagement model | Embedded retainer, outcome-priced on qualified community signal and wishlist distribution | Project fee, output-priced on press release count and streamer count | Headcount salary plus equity plus ramp plus tenure variance | Flat retainer priced on deliverable count, not wishlist outcome |
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| Speed to first asset | First developer long-form in market by day 14 | Week 8 press release ready. No clip stack. No distribution system | Roughly 90 days, gated on hiring closing and tool setup | Week 6, recycled from the agency template library |
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| Post-launch durability | Clip stack and community presence remain discoverable through early access and DLC for 12 months | Coverage window is 72 hours. Then silence until the next paid campaign | Depends entirely on whether the studio keeps posting after launch | Campaign ends when the retainer ends. No compounding library |
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| Reporting surface | Weekly audit-ledger receipt on qualified views, wishlist signal, streamer outcome, AEO citation | Monthly PR clipping report. Impressions and estimated reach, no qualified-view data | Whatever analytics the studio checks on a Tuesday | Slide deck of stream totals, light on wishlist-quality attribution |
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